(This article originally ran on ScrewAttack approximately 2 years ago, and somehow, is still way relevant. Enjoy!)
Alright, folks! With a title like that, you must already have some sort of clue that I’ve become fed up with with the seemingly customer-hating, money-grubbing business model known as downloadable content.
For those who aren’t aware of what downloadable content even is, it’s the little “extras” that are meant to enhance the gamer’s experience. But have greedy developers and publishers gone too far? Have we lost sight of what organically makes a game profitable? Let’s find out! Continue reading